Good morning to all! I know that is a really long time that you don't hear anything from myself...this is mainly due to my new job that really consume all my time, even the spare time...
So i decided to stop this project 'cause the amount of time to complete it and having it on a quality to compete with the main player in this market is absolutely outside my scope.
I know that this is a BAD news...anyway now i will give you the GOOD news! :)
Yes, the good news is that now my pleasure is to share with you all my work, so i decided to release it as FREEWARE under the VA airline www.napulevola.it
You can find it on http://www.napulevola.it/products/scenari.aspx
Enjoy!
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Tuesday, May 12, 2015
Tuesday, July 15, 2014
In the meantime...
When waiting for the release of Milano Linate X You can enjoy in the meantime my freeware scenery Napoli Capodichino LIRN-X v0.4 airport.
You can download it from Napulevola
Happy flight from Naples!
You can download it from Napulevola
Happy flight from Naples!
Sunday, July 13, 2014
Milano Linate X - Very close to beta release
With the progress made in last months now the beta version is closer to release! Here are a couple of screenshots to show the improvements.
Stay tuned for many more news to come shortly!
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| Default traffic moving in the parking |
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| Ground textures finished |
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| The main apron |
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| Night shot of the apron |
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| Another view of the parking |
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| Taxiways and centerline lights |
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| Seamless integration with seasons: summer |
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| Seamless integration with seasons: winter |
Gianni
Saturday, May 24, 2014
Nice progress...
Friday, May 23, 2014
Tuesday, May 20, 2014
Some news...
Monday, May 19, 2014
When sometimes one get unlucky...
Great days of work at Pathenosim this weekend. We was ready to release some new screenshot of the new redesigned terrain when something of scaring happens....we try to load the 3d model of terminal (about 1 year of work) in gmax and we got the terrific "Unable to open file..."
I at least start to crying!!! Neither will work to recover the file (3Mb approximately)....
But i have to say thank You to the people at fsdeveloper.com. This guy released the most powerful tools for fs design...then i convert my MDL file of terminal to 3ds format and reimport to 3DStudioMax.
After a long night of rework (texture, polygons, etc..) i recovered almost all the entire terminal...
Phew!!!
Just to let You know what happen behind the scenes...see You very soon with the new screenshot!
Gianni
I at least start to crying!!! Neither will work to recover the file (3Mb approximately)....
But i have to say thank You to the people at fsdeveloper.com. This guy released the most powerful tools for fs design...then i convert my MDL file of terminal to 3ds format and reimport to 3DStudioMax.
After a long night of rework (texture, polygons, etc..) i recovered almost all the entire terminal...
Phew!!!
Just to let You know what happen behind the scenes...see You very soon with the new screenshot!
Gianni
Sunday, May 11, 2014
Works restarted right now!
I'm very pleased to announce that works on Milan Linate X have been resumed!
Now with the helps of a new hardware I'm sure that works can be finished in not so much time! Thanks to everybody for Your patience and support in the last year and half of wait!
Next some screenshot of a today flight with my developer colleague to test it in FSX! Now the building models are native FSX, so they are compatible also with P3D V2.2.
Stay tuned for further updates!
Now with the helps of a new hardware I'm sure that works can be finished in not so much time! Thanks to everybody for Your patience and support in the last year and half of wait!
Next some screenshot of a today flight with my developer colleague to test it in FSX! Now the building models are native FSX, so they are compatible also with P3D V2.2.
Stay tuned for further updates!
Sunday, December 9, 2012
Milano,Linate X - Front Terminal car parking
Something change in this last year in Linate. New car parking arises, especially in front of terminal, so i had to redesign things...
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| Parking starts from main airport entry |
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| Right for Taxies, center for Buses, left for cars |
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| It develops till the front of the terminal |
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| You know what? I like this so much! :) |
Friday, December 7, 2012
Milano Linate X - Progress of the day
Milano Linate X - Terminal Details
Saturday, October 13, 2012
Milano Linate X - Improvements continues
Today i'll show You another couple of screenshot about the improvements on building textures. This time we talk about south cargo zone, really nice viewing when you'll approach runway 36. As usual all screenshots are taken from Gmax.
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| TNT Cargo Building before the remake |
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| TNT Cargo Building after some make up and texture improvements |
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| The same area with added buildings |
Tuesday, October 9, 2012
Milano Linate X - Some little improvements
One of the things that i'm doing now is to optimize and sharp textures, having found new interesting procedures in photoshop. Work was mainly focused on terminal and hangar buildings....let's see some improvements. Pictures where all taken from Gmax.
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| New textures for Terminal. And also some new signs... |
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| The Emporio Armani gains its eagle. And lit very well at night. |
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| The ENAV radar complex is finished. Radar antenna is rotating in the simulator |
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| Another example of new-sharp textures for the cargo area. |
Next tasks will be the optimization of the area of front terminal, and the creation of the new parking lots. Hope to share soon the new improvements!
ParthenoSim dead? Oh no...not at all!!! :)
Ok, time to explain what happened in these months...basically i'm facing three annoying things that influence the project. Let's get explain ;)
Point one: project in NOT dead, it is only slowing its shaping, essentially because i'm working on a really vintage PC that led me to difficult test the scenery also on FS2004. Soon i hope to change it with a brand new high-end computer to drastically imp
Point one: project in NOT dead, it is only slowing its shaping, essentially because i'm working on a really vintage PC that led me to difficult test the scenery also on FS2004. Soon i hope to change it with a brand new high-end computer to drastically imp
rove my throughput.
Point two: i'm facing some major personal problem with my professional life. This implies that i'm using my time to do interviews with companies and found a new job. It's crisis time also for me...but i'm not desperate...i'm from south Italy and our people is always smiling and fighting with positive mood for their things :)
Point three: burocracy...yes, this is the cancer that kill new start-up in Italy before they born. As my publisher request a valid VAT ID to do (obviously) invoicing to support the selling, i'm exploring how i can get one having also a permanent contract with another company. Yes, i know it can sound a bit odd, but surely i cannot live and eat only making scenery, not at this time :)
I think that is right to share with simmers these things and I'm confident to give a solution to every point in a shorter time...in the meantime i'm still working on project and soon i will show some goodies for you all. This project is more over the "point of no return" so it cannot dead...:)
I'll keep in touch in a while.
Gianni M
Point two: i'm facing some major personal problem with my professional life. This implies that i'm using my time to do interviews with companies and found a new job. It's crisis time also for me...but i'm not desperate...i'm from south Italy and our people is always smiling and fighting with positive mood for their things :)
Point three: burocracy...yes, this is the cancer that kill new start-up in Italy before they born. As my publisher request a valid VAT ID to do (obviously) invoicing to support the selling, i'm exploring how i can get one having also a permanent contract with another company. Yes, i know it can sound a bit odd, but surely i cannot live and eat only making scenery, not at this time :)
I think that is right to share with simmers these things and I'm confident to give a solution to every point in a shorter time...in the meantime i'm still working on project and soon i will show some goodies for you all. This project is more over the "point of no return" so it cannot dead...:)
I'll keep in touch in a while.
Gianni M
Sunday, May 27, 2012
Milano Linate X - Scenery progresses!!
We are not sleeping...and in fact we are doing an hard work, especially on night environment! Something has still to do, but we are in the right way! Enjoy!!!
Monday, May 14, 2012
Milano Linate X - Runway and Approach Lightning
Time is ready to add every lights, lamps and bulb to take the airport shine! After the first round this are the results!
More to come!!!
Monday, May 7, 2012
ParthenoSim turn Social!
From today You can follow the development of scenery clicking on our facebook social page http://www.facebook.com/Parthenosim
Keep updated to the upcoming screenshot of the airports!
Keep updated to the upcoming screenshot of the airports!
Sunday, May 6, 2012
Milano Linate X - Last hour progress...
Other things starts to populate the airport. Today is time for the lightning poles and taxiways edges.
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