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Tuesday, May 12, 2015

Parthenosim/Napulevola Milano Linate LIML-X v0.9 for FSX/P3Dv2 released FREEWARE

Good morning to all! I know that is a really long time that you don't hear anything from myself...this is mainly due to my new job that really consume all my time, even the spare time...

So i decided to stop this project 'cause the amount of time to complete it and having it on a quality to compete with the main player in this market is absolutely outside my scope.

I know that this is a BAD news...anyway now i will give you the GOOD news! :)

Yes, the good news is that now my pleasure is to share with you all my work, so i decided to release it as FREEWARE under the VA airline

You can find it on


Tuesday, July 15, 2014

In the meantime...

When waiting for the release of Milano Linate X You can enjoy in the meantime my freeware scenery Napoli Capodichino LIRN-X v0.4 airport.

You can download it from Napulevola

Happy flight from Naples!

Sunday, July 13, 2014

Milano Linate X - Very close to beta release

With the progress made in last months now the beta version is closer to release! Here are a couple of screenshots to show the improvements.

Default traffic moving in the parking

Ground textures finished

The main apron

Night shot of the apron

Another view of the parking

Taxiways and centerline lights

Seamless integration with seasons: summer

Seamless integration with seasons: winter
Stay tuned for many more news to come shortly!


Saturday, May 24, 2014

Nice progress...

Worked a bit on night textures but also on details...

View from tower

Welcome to airport (still some details to add...)

Calvert poles
Waiting for bus or taxi

Hangar Danusso at night...nice :)

Tuesday, May 20, 2014

Some news...

Just some new pictures with explanations...

Danusso's Hangar with obstruction lights on

Terminal is starting lit at night

New air auxiliary unit

The new terrain. It blends almost perfectly

Monday, May 19, 2014

When sometimes one get unlucky...

Great days of work at Pathenosim this weekend. We was ready to release some new screenshot of the new redesigned terrain when something of scaring happens....we try to load the 3d model of terminal (about 1 year of work) in gmax and we got the terrific "Unable to open file..."

I at least start to crying!!! Neither will work to recover the file (3Mb approximately)....

But i have to say thank You to the people at This guy released the most powerful tools for fs design...then i convert my MDL file of terminal to 3ds format and reimport to 3DStudioMax.

After a long night of rework (texture, polygons, etc..) i recovered almost all the entire terminal...


Just to let You know what happen behind the scenes...see You very soon with the new screenshot!